Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2018.2
2019.3.0f3
2020.2
Issue ID
1225246
Regression
No
[Vulkan] Crash when Camera sees a shader with more than 64 descriptors
How to reproduce:
1. Set -force-vulkan command-line argument.
2. Open attached project ("1225246-VULKAN-REPRO.zip")
3. Make sure Vulkan Graphics API is enabled
4. Open CrashScene scene
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2018.2.0b5, 2018.4.19f1, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Could not test with: 2017.4.38f1, 2018.2.0b4 (Vulkan wasn't released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a12, backported to 2020.1.0b10, 2019.3.15f1