Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.7.0-preview.19
Issue ID
1224070
Regression
No
In the editor Asset Import Loop causes lag spikes every few seconds with Entity package
How to reproduce:
1. Open attached project "SpaceShepherdAdventure.zip" and scene "LevelDesign"
2. Enter Play mode
3. Observe Game View
Expected result: no lag spikes are present or at least information about the lag spike is present (int the profiler window)
Actual result: every ~2 second a ~400ms lag spike appears
Reproducible with: 2019.3.5f1(0.5.0-prev.17), 2020.1.0b2, 2020.2.0a2(0.7.0-preview.19)
Could not test with: 2017.4 (entities were not yet implemented), 2018.4 (Entities errors in the console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Not a bug- User code is calling AssetDatabase.ImportAsset() every 5 seconds causing Editor freezes.