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[Blocks] InvalidOnGPU exception when plugging in particle attributes to ...
Repro steps: - Pick a particle attribute (i.e. random per particle node) - Plug it in one of the slots listed below - Observe errors... Read more
[Source Attribute] Blend source attribute blocks are not useful without ...
Repro steps: 1. In initialize, add any blend source attribute block (i.e. blend source velocity) 2. Observe there is no blend field ... Read more
[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...
To reproduce: 1. Open attached project ("ChromeAudioSource") 2. Open "Main" scene 3. Switch to WebGL platform 4. Build and Run the d... Read more
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...
To reproduce: 1. Open the attached project; 2. Change the platform to Android; 3. Make sure Graphics API is set to OpenGLES2; 4. Bu... Read more
Point light has jagged edges when using a LatLong cubemap cookie and is ...
How to reproduce: 1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project 2. Select the PointLight object and inspect th... Read more
[Android][VR] The size of the stereo screen is incorrect in 4k display mode
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe the incorrect screen size in 4k dis... Read more
[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...
Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro: 1. Open the attached project 2. Window >... Read more
"GetGfxDevice() should only be called from main thread" error and occasi...
Reproduction steps: 1. Open the attached project (OC link). 2. (Optional) Change Editor platform to iOS (higher chance to experience... Read more
Raycasts hit the GameObjects that are in the Scene when used in the Pref...
How to reproduce: 1. Open the "Main Scene" in the attached "PrefabCollisionBug.zip" project 2. Double click on the "Sample Prefab" i... Read more
If the overrides screen is taller than screen, part of the screen goes o...
To reproduce: 0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset
- Sprite Data Source button icon overlaps with the text label when Text Sprite Importer window is docked and resized horizontally
- Text and Sliders move out of their bounds when Audio Random Container window is docked and resized horizontally