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Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more
[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene;2. In the Hierarchy select ''Cube' gameobject;3. In the Inspector u... Read more
Preferences window doesnt expand properly
Steps to reproduce : - go to Unity > Preferences and notice the window doesn't expand properly *Note:Only happens on OSX. Could o... Read more
[TIlemap] Tilemap collider has gaps on scaled tilemaps when composite co...
How to reproduce:1. Open the user-submitted project2. Observe both Tilemaps and their colliders Expected result: The tilemap collide... Read more
[Android] Incorrect bit patterns are being printed when using IL2CPP in ...
To reproduce:1. Open attached project2. Make sure to build with IL2CPP3. Build and run to Android device4. Check logcat for the inco... Read more
Unity crashes when instantiating a Prefab with Box Collider 2D and Compo...
How to reproduce:1. Open the attached project (BoxCollider2DIssue.zip)2. Enter the play mode Expected result: Prefab is instantiated... Read more
It is not possible to create a UIElements Editor Window when using One C...
How to reproduce:1. Open user-submitted project (Beta2018_3)2. Set the 'Project' window layout to 'One Column Layout'3. Select the '... Read more
[UI] Performance Regression on 2018.3 and newer versions
Steps to reproduce:1. Open user attached project2. Build the player3. Open profiler and observe the CPU usage increase in 2018.3 Exp... Read more
AssetReference fails to draw when they are more than 1 level deep in the...
To reproduce: 1. Download attached project "AddressableBug.zip" and open in Unity2. Open "SampleScene" scene3. Select "New Test Scri... Read more
[iOS][Metal] Crash/freeze when changing antialiasing settings during run...
To reproduce:1. Open attached project "case_1082360-MetalAABugDemo 2.zip"2. Open "main.unity" scene3. Make sure that Graphics API is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used