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Orphaned ScriptedImporter assets don't reimport correctly when a new imp...
When a ScriptedImporter asset becomes orphaned (the ScriptedImporter type disappears), it changes to a DefaultImporter asset (*), bu... Read more
[VFX Window] Opening an effect via the edit button does not highlight th...
Repro steps: 1. Create a new VFX asset 2. Drag it into the scene 3. Select it, and in the inspector click "Edit" 4. Observe how the ... Read more
[Android] "Error walking path" errors thrown after completing a build an...
Repro steps: 1. Open attached project 2. Build on Android 3. Check the symbol_upload log Actual: "Error walking path Temp/StagingAr... Read more
[2D] [Animation V2] Unable to select sprite w/o geometry after moving a ...
[2D] [Animation V2] Unable to select sprite w/o geometry after moving a bone in Preview Pose Steps to Repro: 1. import a character... Read more
When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...
How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more
Shadow caster count differs form builtin with same settings
Using LWRP, shadow casters are more, this seems to be something to do with the shadow culling of SRP. In builtin pipeline we get les... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce: 1. Open attached project 2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3) 3.... Read more
Can not toggle visibility for all objects in the scene back to visible.
How to reproduce: Open any Scene. Click on the Eye-Button next to the Scene in the Hierarchy-Window (default new scene: it's next ... Read more
[Context] Contextual nodes should be offset to appear at the mouse position
Repro steps: 1. Create an Initialize contextual node 2. Drag an Update node out of it 3. Observe how Update is offset to the right b... Read more
[PacMan] Links for ‘Timeline’ package opens in local code editor rather ...
[PacMan] Links for ‘Timeline’ package opens in the local editor rather than a web browser. Steps To Reproduce: 1. Create a Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL