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Fixed in 1.0.0-preview.7
Found in [Package]
[Input System] Default value of 'expectedControlType' is not being set when creating a new Action
1. Create a new project
2. Install the "Input System" package
3. Create a new InputAsset asset
4. Create a new Action inside the asset
5. Save the asset and open it through a text editor
6. Find the newly created Action and see that it doesn't have an 'expectedControlType' set
7. Go back to Unity, Select Action Type and select 'Button' (same value as it already has)
8. Open the text editor again and inspect that 'expectedControlType' is now set to 'Button'
Expected result: The default 'expectedControlType' is set to Button after creating the asset
Actual result: The default 'expectedControlType' is not set, even though in the Editor it has 'Button' value set by default
Reproducible with: 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with: 2017.4, 2018.4 (package not supported)
Reproducible with package versions: 0.9.0, 1.0.0-preview.6
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