Search Issue Tracker
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce:1. Create a new script2. Add these lines to the script: public Object[] testus; void Start() {ArrayList traList = new A... Read more
InputField.OnSubmit is triggered needlessly
To reproduce:1. Open attached project2. Open InputFieldOnSubmitTest scene3. Attach the ActivateInputFieldOnStart script to the input... Read more
EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parente... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce:1. Create a new project2. Build for WP83. Open up the solution with Visual Studio4. Notice the BridgeInterface.winmd an... Read more
Unity Store test kit fails due to api-ms-win-core-synch-l1-2-0.dll:Creat...
To reproduce:1. Build an empty project for WP82. Open up the Store Test Kit through "Project > Open Store Test Kit"3. Navigate to... Read more
When attaching profiler to a device iphone 6+ is displayed as 'iphone 5 ...
To Reproduce:1. Build & Run an Unity 5 project on iPhone 6+.2. Open the 'Active Profiler' dropdown menu in the profiler window.3... Read more
Building fails on WebGL
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. Try to build on WebGL4. Exceptions are thrown On 5.0.0b9 the be... Read more
Crash when adding a model to the animation preview
Steps to reproduce : - import the Mecanim example project- create a new Animation Controller- create two new states and add motions ... Read more
Model with a Animation Controller containing a Blendtree is still animat...
Steps to reproduce : - import the Mecanim Example Project- create a new Animation Controller- create a blend tree and assign two mot... Read more
InputField not getting deactivated when mouse click on something else
To reproduce:1. Create an InputField2. Play the scene3. Click on the InputField to activate it4. Click on the background (or anythin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool