Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.4f1
2020.2
Issue ID
1226104
Regression
No
Editor crashes when Mesh.SetVertexBufferParams function is provided with a VertexAttributeDescriptor of length 5 or greater
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
Expected result: Providing Mesh.SetVertexBufferParams function a VertexAttributeDescriptor of size 5 or larger throws an error in the Console Window
Actual result: Editor crashes
Reproducible with: 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with: 2017.4.38f1, 2018.4.19f1 (VertexAttributeDescriptor does not exist)
Note: VertexAttributeDescriptor is available in Unity 2019.3.0a7 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a6