Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.4f1
2020.2
Issue ID
1226104
Regression
No
Editor crashes when Mesh.SetVertexBufferParams function is provided with a VertexAttributeDescriptor of length 5 or greater
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
Expected result: Providing Mesh.SetVertexBufferParams function a VertexAttributeDescriptor of size 5 or larger throws an error in the Console Window
Actual result: Editor crashes
Reproducible with: 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with: 2017.4.38f1, 2018.4.19f1 (VertexAttributeDescriptor does not exist)
Note: VertexAttributeDescriptor is available in Unity 2019.3.0a7 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a6