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[UWP] Building an application on UWP fails when "Entities" package is in...
Repro steps:1. Open user attached project2. Window -> Package Manager3. Install "Entities" package4. Build on UWP Expected: Build... Read more
Unpacked Nested Prefabs lose their original Transform values when the Ed...
How to reproduce:1. Open user-submitted project (Unpack_Bug)2. Drag 'Pagoda_Roof_Tile_Corner_Octo_2500_C' Prefab from Prefabs/Enviro... Read more
[Regression] Symbol definition fails on .NET 4.X scripting runtime
How to reproduce:1. Open the user-submitted project2. Uncomment the "#define USE_SAME_NAMED_NAMESPACE" line in the "test" script3. O... Read more
[iOS] Shadows of a sphere are not drawn on game object with Standard (Sp...
To reproduce:1. Open attached project;2. Open "test" scene;3. Change Graphics API to OpenGLES2;4. Build and run on iOS devices. Expe... Read more
[ReflectionProbes] Reflection probe's intensity is lower than the scene'...
Steps to repro: 1. Open attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window click 'Generate Lighting' ... Read more
Scene view has intermittent stuttering when moving around with WASD keys...
How to reproduce:1. Create or open any project2. In Scene view, move around with WASD + right mouse button3. Observe Scene view Expe... Read more
Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce:1. Open my attached project ("1822f1.zip")2. Press Play3. Inspect Console Expected result: Physics2D.BoxCast return... Read more
Spot and point lights are missing or rendered incorrectly on OpenGLES3 a...
To reproduce:1. Open [Particles]FTP project from the Collab (smaller project version in progress);2. Open "18_LightsModule" scene;3.... Read more
Unity editor crashes on mono after building with a Darkwind plugin
How to reproduce:1. Open user's attached project2. Navigate to Window -> Darkwind -> Builds3. Expand Builds tab and select "bu... Read more
Output Log is not copied to the crash directory when using Application....
The steps to reproduce:1. Open attached project2. Build the project using Windows Standalone Platform3. Load the build "CrashProject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used