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Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce:1. Open attached project "Example navMesh bug.zip"2. Build Scene "AndyBugExample" for Windows x86 (choose x86 fro... Read more
[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...
Reproduction steps:1. Open attached project "New Unity Project.zip";2. Make sure that 'Anti Aliasing' is on in Quality Settings;3. M... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more
The borders of an image change when disabling and re-enabling a Canvas a...
Repro steps:1. Open QA attached project2. Open scene "0"3. Enter Play Mode4. Select GameObject "Canvas" in the Hierarchy5. In the In... Read more
RenderTexture with HDR has it's values clamped to LDR and never returnin...
Reproduction steps:1. Open the attached project "RTTest.zip";2. Enter a play mode and observe the Game view;3. Stop the play mode;4.... Read more
Input.MousePosition is offset from the cursor
Input.MousePosition seems to be offset from the cursor slightly. Currently this affects: - The editor (Always)- The player (When not... Read more
Installing Unity to a different HDD still uses up space on the OS HDD
Repro Steps: - Download the Unity Download HElper- Select a few other build platforms (I had Android, WebGL, MacOS and Facebook Game... Read more
Tiles don't flip when using Grid Painting/ Flip Y shortcut
Repro steps:1. Open attached project2. Open the Tile Palette Window3. Select the tile in the Tile Palette Window4. Try to flip it us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used