Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b9
Issue ID
946284
Regression
No
[2D] [Tilemap] Grey shading in Scene view for Tilemap Focus On persists even after a Tilemap Grid is deleted
Grey shading in Scene view for Tilemap Focus On persists even after a Tilemap Grid is deleted
Steps to Repro:
1. create a new Tilemap in the Hierarchy
2. access the Tile Palette window so the Tilemap Focus On dropdown appears in the Scene View
3. set Focus On to Grid or Tilemap and the Scene View should have a grey shading
4. delete the Grid/Tilemap
Result: The grey shading from the Tilemap Focus On persists
Expected: The grey shading should disappear once the Grid/Tilemap is deleted
Note: The only way to get rid of the grey shading is to create another Tilemap and change the Tilemap Focus On setting back to None.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment