Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.5p3
Issue ID
946281
Regression
No
[Mobile][IL2CPP] Builds with Blend Trees fail with linker error in RegisterClass_BlendTree()
Steps to reproduce:
1. Open the attached project
2. Build to iOS
3. In Xcode, build to an iOS device
Result:
[iOS]
Build fails with linker error:
Showing All Messages
Undefined symbols for architecture arm64:
"RegisterClass_BlendTree()", referenced from:
RegisterAllClasses() in UnityClassRegistration.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
[Android]
Editor crashes, Editor log indicates a compiler error:
The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec().
Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug.
Reproduced on: 5.3.8f1, 5.4.6f2
Did not reproduce on: 5.5.4p2, 2017.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment