Search Issue Tracker
Sprite Editor Manual, border editing feature
There is feature which allows editing sprite borders in documentation about Sprite editor("Using the Editor" paragraph) which does n... Read more
Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package2. Open 'scene'3. Play and notice that everything works fine4. Create a pref... Read more
Shader blend operations table broken
-e: see title -repro:--go to http://docs.unity3d.com/Manual/SL-Blend.html--NOTICE the issues with the table Read more
The documentation for WWW.LoadFromCacheOrDownload has some problems
In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are ... Read more
GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project2. Open scene "sceneone"3. Press play4. On game view, press button "not getting destroy" it will active scri... Read more
The memory is increasing every second when a lot of tk2dSprites are in s...
To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more
The documentation for WWW.error has multiple issues
http://docs.unity3d.com/ScriptReference/WWW-error.html In the description and code examples "String.IsNullOrEmpty" is used, however ... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset