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Fixed in 8.0.1

Votes

6

Found in [Package]

7.1.1

Issue ID

1199093

Regression

No

Editor crashes at GfxDeviceD3D12::BuildTopLevelAccelerationStructure after setting Global Illumination bounces to higher than 1

Package: Scriptable Render Pipeline HD

-

Steps to reproduce:
1. Create new HDRP project and enable DXR
2. Add Global Illumination Volume (or download 1199093_repro.zip)
3. Change Global Illumination Bounce parameter to 2

Results: Editor crashes after changing Global Illumination Bounce parameter

Reproduced with: 2020.1.0a14 (7.1.1, 7.1.5), 2019.3.0b12 (7.1.1)

========== OUTPUTTING STACK TRACE ==================

0x00007FF63B93F5C9 (Unity) GfxDeviceD3D12::BuildTopLevelAccelerationStructure
0x00007FF63B97611E (Unity) GfxDeviceWorker::RunCommand
0x00007FF63B983FEB (Unity) GfxDeviceWorker::RunExt
0x00007FF63B9843A8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF63C8E4550 (Unity) Thread::RunThreadWrapper
0x00007FFF88797BD4 (KERNEL32) BaseThreadInitThunk
0x00007FFF8988CED1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Comments (3)

  1. Ee271eb88d14bc8ccb61f1d4212b342c?d=mm

    guillaume_unity662

    Dec 10, 2019 12:50

    Reproduced with 2020.1.0a15 (7.1.6 & 8.0.0)

  2. 0fb932ea97ab0ecd41afd1eb912a6aae?d=mm

    JPollard

    Dec 03, 2019 01:48

    Originally occurred running 2019.3b12 with HDRP 7.1.5.
    Occurring still now running 2019.3.0f1.

    Windows 10 1909, i9-9900k, 32gb ram, RTX 2080

  3. 7616e87984fd3c4ce7efc3e0ea25595c?d=mm

    Weidz_

    Nov 28, 2019 13:34

    Reproduced with 2020.1.0a14 (8.0.0)

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