Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2
2019.3
2019.3.0b10
2020.1
Issue ID
1198492
Regression
No
3D object loses its Shader in the build when there is a Local keyword in Nested Shader
Steps to reproduce:
1. Open User's attached project "ShaderFeatureLocalStrippingIssue-2019.3.zip"
2. Open SampleScene
3. Enter Play mode
4. Notice the Cube is blue
5. Build and Run the project
6. Notice the Cube is white
Expected results: The 3D object is Blue
Actual results: The 3D object loses its Shader in the build when there is a Local keyword in Nested Shader
Reproducible with: 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Note: Shaders in the project do not work with Unity 2018.4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment