Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2
2019.2.3f1
2019.3
2020.1
Issue ID
1181869
Regression
No
Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets after any existing blendshape slider has been adjusted
How to reproduce:
1. Open attached Unity project
2. Select CubeBlend in the Hierarchy window
3. In the Inspector window, click "Link SMR"
4. Click "Create/Link"
5. Enter a unique blendshape name
6. Click "Duplicate"
7. Adjust created slider - vertices move
8. Repeat 5 and 6 steps - vertices don't move
Expected result: Sliders should move vertices.
Actual result: Sliders, created after moving created sliders, has no effect on vertex movement.
Reproduced with: 2019.2.8f1, 2019.3.0b6, 2020.1.0a8.
Notes:
- User mentioned that this is a regression from 2017 or 2018 Unity version. Can't test it. The project doesn't work correctly in 2017.4 Unity version.
- Can't test on 2018.4. Project crashes on opening.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment