Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

0

Found in

2019.2

2019.2.3f1

2019.3

2020.1

Issue ID

1181869

Regression

No

Mesh.AddBlendShapeFrame API produces broken blendshapes on Mesh assets after any existing blendshape slider has been adjusted

Graphics - General

-

How to reproduce:
1. Open attached Unity project
2. Select CubeBlend in the Hierarchy window
3. In the Inspector window, click "Link SMR"
4. Click "Create/Link"
5. Enter a unique blendshape name
6. Click "Duplicate"
7. Adjust created slider - vertices move
8. Repeat 5 and 6 steps - vertices don't move

Expected result: Sliders should move vertices.
Actual result: Sliders, created after moving created sliders, has no effect on vertex movement.

Reproduced with: 2019.2.8f1, 2019.3.0b6, 2020.1.0a8.

Notes:
- User mentioned that this is a regression from 2017 or 2018 Unity version. Can't test it. The project doesn't work correctly in 2017.4 Unity version.
- Can't test on 2018.4. Project crashes on opening.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.