Search Issue Tracker
Duplicate
Votes
3
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1187924
Regression
No
[StateMachine] Animation states in Animator are not automatically updated after changing Animation Transition conditions
Reproduction steps:
1. Open the project in "1187924Repro.zip"
2. Select "AnimatorObject" in the Hierarchy
3. Open Animator window (Window -> Animation -> Animator) and enter play mode
4. Change Transition condition (Entry ---> NotDefault) "bool" to true
Expected result: active Animation State gets updated instantly
Actual result: active Animation State does not change
Reproducible with: 2017.4.32f1, 2018.4.9f1, 2019.2.8f1, 2019.3.0b5, 2020.1.0a7
Note: moving Animation State rectangle in Animator updates current Animation state
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
This is a duplicate of issue #1282801