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AudioClip.loadState does not return 'true' properly when "Load in Backgr...
How to reproduce: 1. Open attached project2. Select the menu BugReport then LoadAudioData- Note how the progress bar never finishes ... Read more
[Texture2D] After Texture2D.Apply() format remains the same DXT5 in Edit...
Steps to reproduce: 1. Open the attached project2. Open and play 'Scene' scene3. Notice the output in the console, that both before ... Read more
[Linux] realtime GI scene issues
-e: the realtime scene from the test project show several issues -repro:--build project--run on Linux--NOTICE: golden barrel is blac... Read more
Image effects with DX11 causes black screen in game view
1. Open project.2. Open scene "test".3. Notice that game view is black.4. Change to DX9.5. Now everything works as it should be. Reg... Read more
[PolygonCollider2D] on second Inspector button "Edit Collider" not working
Steps to reproduced:1. Open new project.2. Add polygon collider to any game object.3. Add additional inspector tab (that both inspec... Read more
Data can be lost on reliable channel
Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more
In Profiler GPU usage eats lots of memory
In Profiler GPU usage eats lots of memory 1 Create new project and open Profiler window2 In Profiler Add Profiler-> GPU - GPU usa... Read more
[Camera] Shadows are being incorrectly culled
Shadows are being incorrectly culled and will suddenly reappear as the camera moves. Reproduction Steps:1. Run the scene 'ShadowTest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons