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Fixed in 5.3.0

Votes

8

Found in

4.6.0b17

Issue ID

629666

Regression

No

UI Text gets messed up after changing font Character value to dynamic

UI

-

To reproduce:
1. Open attached project (SDH4AssetStore.zip)
2. Open MainMenu scene
3. Select DroidSansMono font (AssetStoreTools->Editor)
4. Change Character value to Unicode and apply changes
5. Change Character value to Dynamic and apply changes
6. Click on one of UI Text game objects in scene view
7. Notice that UI Text object are messed up

Workaround:
- Reload scene after changing font settings.

Comments (3)

  1. 991a40d7ef8f975de5b0e56a00b51d0c?d=mm

    terainfo04

    Oct 13, 2020 08:50

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  2. 4ff6980fee9189178a7f5b09f46cc2b6?d=mm

    peterNod

    Mar 13, 2015 18:42

    In Unity 5.0, any time I save a scene all my dynamic fonts disappear. If I disable then re-enable the gameobject holding them in the editor then they re-appear. Wasn't seeing this in Unity 4.6. My submitted bug for this got closed as a duplicate of this one. Don't seem related to me.

  3. Cc094ceef35637cf5996734e31b17526?d=mm

    HanSol0

    Feb 01, 2015 15:02

    The reproduction steps are definitely a reliable way to reproduce the issue. I have seen the same symptoms happen randomly while running my game. The only way to ungarble the text when it gets this way, I've found, is to change the text string or font size, causing the glyph texture coordinates to reflow.

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