Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.0.0b1
Issue ID
629690
Regression
No
[Transparency] Transparent shadow caster with baked lightmaps ignore tiling value
To reproduce:
1) Create new project
2) Create material in project view
3) Change Rendering mode to "Cutout" or "Transparent"
4) Add a texture to Diffuse slot(Default-Particle Texture2D works perfectly)
5) Create plane and cube, pull out cube a bit and make sure it throws good shadow(should be okay in default settings)
6) Add material to cube, notice the shadow changes
7) Change material's tiling to something noticeable like 10x1, notice that the shadow remains same as 1x1
Note: Only happens when light is baked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
munkyfunmatt
Feb 04, 2015 22:08
This is still an issue in 5.0.0b21 :C