Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.0f3
Issue ID
907158
Regression
No
Maximizing a window in Windows 10 leaves some space on each side of the screen
To reproduce:
1. Open a new Unity project
2. Click on any window (game, scene, console, etc.)
3. Drag window out to front
4. Maximize the window
Expected result: maximized window should cover the whole screen.
Actual result: maximized window does not fully cover the screen, leaves some space in each side.
Reproduced on: 5.5.3p2, 5.6.0p4, 2017.1.0b3
Note: added a gif of how the bug is reproduced.
Note: bug does not reproduce on Windows 7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment