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[VP8]Unable to read movie header error when transcoding video to VP8 cod...
To reproduce: 1. Add video to the project 2. Enable transcode 3. Set custom dimensions to 2x2 4. Set codec to VP8 5. Hit apply Act... Read more
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs...
Reproduction steps: 1. Open the attached project. 2. Make sure Metal graphics API is selected. 3. Build and run it for iOS. 4. Notic... Read more
[VR] Build w/ Point Light and VR enabled crashes
Steps to reproduce: 1) Download and open attached project "VR_light_crash.zip" 2) Make sure VR mode is on 3) Add "vr_light_crash" to... Read more
[Mobile] Realtime shadows pixelate on OpenGL
Steps to reproduce: 1. Download "889729 repro.zip" 2. Build to iOS 3. Deploy the project to iOS device. 4. On iOS device, click any... Read more
Image effects dont work in scene view
Image effects dont work in scene view. Reproducible in 5.60f3, 2017.1b1 Read more
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps: 1. Open project attached(PassSorting23.zip) 2. Open scene "PassSortingTogether" 3. Open Frame Debugger 4. Change... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester 2. Open scene, if not open 3. Press Play 4. Press X on the keyboard, which prints... Read more
Null reference exception on entering play mode when an Image with Mask c...
1. Download project "990515 repro.zip" 2. Open the scene "test560" 3. In Hierarchy window, select Image gameobject 4. Enter play mod... Read more
Exception rises in Console if user presses Build & Run in newly created ...
Regression from 5.6.0p1 Steps: 1. Create a new project 2. Press "File -> Build & Run" ==> UnityEditor.BuildPlayerWindow+BuildMethod... Read more
IndexOutOfRangeException: Array index is out of range error when disabli...
1. Open the "900515 repro.zip" 2. In Hierarchy window, navigate to Canvas->Image 3. Disable "Mask (script)" component 4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow