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InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps:1. Download project "InvalidOperation" and open in Unity2. Select scene "ModularShip"3. Enter Play mode4. Observe... Read more
META files are not updating the maxTextureSize of not installed platforms
To reproduce:1. On one machine have only Android support installed and on another one have only iOS support installed2. Create a new... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce:1. Open attached Unity project "WetSurfaceDecals"2. Select WetDecals --> Decal1 in the Hierarchy window3. If the... Read more
Detailed memory snapshot doesn't produce output when memory is being flo...
To reproduce:1. Open project attached2. Make sure Memory Profiler is set to Detailed3. Build and Run with Memory Profiler attached4.... Read more
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce:1. Open user's project2. Open scene "scene"3. Go to build settings and switch platform to iOS.4. Play the scene. Ex... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce:1. Open user attached project2. Build an apk3. Using node js script provided by QA deploy the apk to the device R... Read more
Editor crashes in GameObject::SendMessageAny when stopping a scene while...
How to reproduce:1. Open user attached project (Model Viewer.zip)2. Enter Play mode3. Open a script ("Animate.cs" for example)4. Edi... Read more
"Odin" asset crashes the Editor during the import
Reproduction steps:1. Try to open the attached project "RunningCheese.zip";or1. Create a new empty project;2. Go to the Asset Store ... Read more
Image effects not completing before blitting to the screen
How to reproduce:1. Download attached project and open "Example" Scene2. Enter Play Mode Actual result: Several cameras with post-pr... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce:1. Download attached project and open "Default" Scene2. Click anywhere in the Scene Window and compare the debug ou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used