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Vulkan loader is installed but not drivers are installed and Vulkan is u...
To reproduce: 1. Create new project 2. In Player Settings, set Graphics API to OpenGLCore 3. Build standalone project 4. Run projec... Read more
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu 1. Drag any sprite onto scene 2. Check Inspector for "Ma... Read more
[2D] Unable to click on/select Sprite Mask in Scene with Sprite Mask View
A Sprite Mask cannot be clicked on/selected in Scene when using Sprite Mask View 1. create a Sprite Mask 2. select a Sprite to use ... Read more
Crash using RenderTextureFormat.RFloat w/ Command Buffer
Steps to reproduce: 1) Download and open attached project "Deferred Renderer.zip" 2) Open and play "Test Scene" Actual result: Cras... Read more
Home key does not return cursor to the start of the name when the file's...
To reproduce: 1. In a new project, create new Folder in the Project View 2. Rename it to "abcdefghijklmnopqrstuvwxyz" 3. Press Home... Read more
Depth Only Camera with HDR enabled produces artifacts, clears buffer
1. Open attached project and open HDRtest scene 2. Select Main camera and inspect Occlusion Culling, Allow HDR and Allow MSAA settin... Read more
Particle system with distance emission do not appear when the parent obj...
Particle system does not emit if its parent object is moving with RigidBody.MovePosition(). Reproduction steps: 1. Open the attache... Read more
Sprite placed in Scene view cannot be deleted until user explicitly focu...
Regression from 5.6.0p1 Repro: 1. Open attached project or create a new one 2. Drag and Drop the sprite from Assets to scene view =... Read more
[Particle System] The default-particle material is not assigned to the n...
Regression from Version 5.4.5p1 (3a377daef261) Steps: 1. Create a new Particle System 2. Take a look into Scene view ==> The materi... Read more
Dragging sprite to Inspector field creates the extra object in the Scene...
Regression from 5.6.0p1 Steps: 1. Open attached project 2. Create a new material 3. Drag the texture/sprite to Albedo through the S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow