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Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce: 1. Open the attached project (case_1315029-AnimatorGetLayerWeight) 2. Open SampleScene 3. Click Play 4. Observe th... Read more
File parameter has incorrect value in CompilerMessage when the path has ...
Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more
Popup about missing .resource file appears when refreshing Asset Databas...
Reproductions steps: 1. Open the attached "case_1305732.zip" project 2. Load SampleScene 3. Enter Play mode Expected result: no pop... Read more
[GPU PLM] Part of baked shadows are broken when hitting a backface
Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder. ... Read more
Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps: 1. Open the project 2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd" 3. Click on one ... Read more
[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce: 1) Create a new Unity project 2) In Project Settings set Direct3D 12 as the primary graphics API for Windows 3) In... Read more
Replacing a Timeline asset makes the replacing/new asset undeletable
Steps to repro: 1. Open any/new project 2. Select a Gameobject without a Timeline/Director 3. In the Timeline window, hit Create (j... Read more
Curve editor colour identifiers are too large and off-centre when UI Sca...
Steps to reproduce: 1. Open any/new project 2. Select a Gameobject 3. In the Timeline window, create a Timeline for that Gameobject ... Read more
Window Tooltips are visible when window is minimized/moved to a differen...
Reproduction steps: 1. Open the attached project ("2019.4.21f1 probuilder tooltip.zip") 2. Drag Unity Editor to a different monitor,... Read more
[Windows] Player freezes on minimize when Window is reparented and Run I...
Reproduction steps: 1. Create an empty project 2. Enable "Run in Background" 3. Build the game 4. Open attached c++ Solution "Parent... Read more
All about bugs
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