Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.24f1
2021.1.0a2
2021.2
2021.2.0a10
Issue ID
1323353
Regression
Yes
One of two looping sounds sometimes disappears when removing High Pass Filter Component
Reproduction steps:
1. Open attached Project
2. Open Assets\Scenes\SampleScene
3. Select GameObject in the Hierarchy
4. Press Play
5. Remove the High Pass Audio Filter Component
6. If both sounds still loop, exit Play mode and repeat from step 4
Expected Result: The Filter is removed and both sounds still loop
Actual Result: The Filter is removed, and one of the looping sounds can no longer be heard
Reproducible with: 2019.4.24f1, 2021.1.0a2, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.23f1, 2020.3.2f1, 2021.1.0a1
Could not test with: 2018.4 (Compiler errors)
Notes: Make sure to turn down your volume when testing this issue, the sounds can be extremely loud
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a20
Resolution Note (fix version 2021.1):
Fixed in 2021.1.15f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1