Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.24f1
2021.1.0a2
2021.2
2021.2.0a10
Issue ID
1323353
Regression
Yes
One of two looping sounds sometimes disappears when removing High Pass Filter Component
Reproduction steps:
1. Open attached Project
2. Open Assets\Scenes\SampleScene
3. Select GameObject in the Hierarchy
4. Press Play
5. Remove the High Pass Audio Filter Component
6. If both sounds still loop, exit Play mode and repeat from step 4
Expected Result: The Filter is removed and both sounds still loop
Actual Result: The Filter is removed, and one of the looping sounds can no longer be heard
Reproducible with: 2019.4.24f1, 2021.1.0a2, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.23f1, 2020.3.2f1, 2021.1.0a1
Could not test with: 2018.4 (Compiler errors)
Notes: Make sure to turn down your volume when testing this issue, the sounds can be extremely loud
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a20
Resolution Note (fix version 2021.1):
Fixed in 2021.1.15f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1