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Fixed in 7.5.3



Found in [Package]


Issue ID




[Android][ShaderGraph] Shader is not rendered on Android when it has normalized Vector3 Nodes that control objects position

Package: Shader Graph


Steps to reproduce:
1. Open the attached project ""
2. Build it for Android
3. Launch the app

Expected results: A pink tree is rendered
Actual results: A pink tree is not rendered

Reproducible with: 2019.3.0a12(7.0.0), 2019.4.23f1(7.5.3)
Not reproducible in: 2020.1.0a1(7.0.1), 2020.1.0a26(7.5.3), 2020.3.2f1(10.3.1), 2021.1.f1(11.0.0), 2021.2.0a7(12.0.0)
Unable to test with: 2018.4 (Project breaks)

Reproducible devices:
Huawei Mate 40 Pro, Android 10, CPU: HiSilicon Kirin 9000, GPU: Mali-G78
Huawei P40 Pro, Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00176, Xiaomi Redmi 4 (Redmi 4), Android 6.0.1, CPU: Snapdragon 430 MSM8937, GPU: Adreno (TM) 505
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00279, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Not Reproducible with:
VLNQA00189 iPhone SE 11.4.1 Dual-core 1.84 GHz Twister PowerVR GT7600 (six-core graphics)

-This problem occurs from the Unity version and not ShaderGraph since the same shader graph version reproduces or doesn't reproduce the issue, depending on the Unity version
- Note if the project was opened in a version that does not reproduce the issue, it will not reproduce the issue in the version that is effected

  1. Resolution Note (fix version 7.5.3):

    Fixed in: 2020.1.0a1

  2. Resolution Note (fix version 7.5.3):

    Fixed in Shader Graph 10.8.1

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