Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
881096
Regression
No
Unity crashes when importing large obj files
Steps to reproduce:
1. Create a project
2. Import Acropolis-3M.obj to the project
3. Observe the crash
Expected result: Unity should not crash
Actual result: Unity crashes
Reproduced with: 5.3.7p4, 5.4.4p3, 5.5.0f3, 5.5.1p4
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
MadeFromPolygons
Oct 06, 2017 14:15
An 11GB OBJ is absolutely ridiculous. Ofcourse its crashing, there is a 65000 vert limit on models. Also to be honest if you are unable to split up or reduce that file size, then you need to go back and learn more about 3D modelling as it should never need to be that big.
Sadlercs
Jun 11, 2017 03:12
Same issue here on 5.6.1p2
Also, Unity wouldn't let me send the bug report on packaging stage.
My .obj file is 11GB. A reduction is not an option.