Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b5
Issue ID
880743
Regression
No
SyncVar synchronization doesn't work when the Server is started in Standalone
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor
How we can reproduce it using the example you attached
--- see attached video in comments ---
1 Open attached project
2 Open scene LobbyScene
3 Build and Run Standalone build
4 In Standalone press "LAN Server Only"-button
5 In Editor press Play and "LAN Client"-button and then press "Start"-button
Actual results:
notice that player's "Gun" is green on the Server, but black on the Client
Expected result:
player's "Gun" should be green on both Server and Client
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
This is a duplicate of issue #869805