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WheelCollider velocity slows down when using Physics.Simulate for other ...
To reproduce:1) Open attached project2) Open "Debug Car" scene3) Play it4) Wait until car accelerates to 5+ m/s5) Press space bar to... Read more
"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...
How to reproduce:1. Open the attached project2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes with ... Read more
WebGLInput.captureAllKeyboardInput is missing and thus breaking builds
-e: the API WebGLInput.captureAllKeyboardInput is missing and this when you try to compile a build using it it fails with an error -... Read more
[2D] "NullReferenceException" error when creating the Sprite Shape Profile
"NullReferenceException: Object reference not set to an instance of an object" error appears in the console when creating new “Sprit... Read more
[Regression][OSX] Exceptions is GUILayoutUtility.BeginLayoutGroup are th...
Steps to repro: 1. Open Unity on OSX;2. Create new project;3. Go to Player Settings (Edit>Project Settings>Player);4. Uncheck ... Read more
Editor Crash due to wrong type identification (.NET 4.6)
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get stack tr... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
[Editor Window] Null reference exception is shown when interacting with ...
Steps to Repo:1. Import Gaia editor extension from asset store or open [use-case] Terrain - Procedural Terrain project2. Go to windo... Read more
[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...
Steps to reproduce 1. Open attached project2. If you're building for Android, set the Graphics API to OpenGLES3, if you're building ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used