Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p1
Issue ID
861409
Regression
Yes
Particles length is scaled twice when using Render Mode "Stretched billboard" Speed Scale
Reproduction steps:
1. Open project attached (Test.zip)
2. Open scene "TestScene2"
3. Press play.
Expected result: Objects and their particles will be scaled evenly.
Actual result: Particle length scaled twice.
This issue is related to https://fogbugz.unity3d.com/f/cases/804772/ changes made in 5.5.0b2.
Reproduced on: 5.5.0p2, 5.6.0b1.
Worked fine in: 5.4.3p4, 5.3.7p2.
Regression found in: 5.5.0b2.
Note: consider, that a speed scale and a length scale are coefficients, and shouldn’t be scaled. They affect resulting size of a stretched billboard on different scales proportionally.
In order to achieve appropriate scaling of whole particle system, only physical values (speed, size etc.) should be scaled. Now, since we increase both speed scale and speed itself, it is not possible to scale objects properly, without adjusting speed scale values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment