Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
854706
Regression
Yes
Unity crashes when playing LineRenderer Enable/Disable animation
To reproduce:
1. Open attached project.
2. Play "test" scene.
3. Wait 1-20 seconds for a crash. Also animation has no visual effect, because Enable/Disable states are not saved to the keyframes, but keyframes are created.
Reproduced with: 5.5.0b3, 5.5.0f3
No reproduction: 5.4.3f1, 5.6.0a1
Repro with win7. Previously crashed every time. For some reason now it happens not every time, but most of the times.
No repro with win10.
Fixed in 5.6
//LineRenderer's Enabled/Disabled states are saved to the keyframes and it does not crash.
Might be that this case and 854386 are related. Stack trace is almost identical, and both issues are about animating some property of LineRenderer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment