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[VR] [Oculus] Pausing and pressing play afterwards makes Unity crash
Steps to reproduce: 1. Create a new project 2. Turn on VR support in player settings and enable 'Oculus' 3. Press pause 4. Press p... Read more
VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other t...
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Inspect debug output Expected behaviour: Disabling po... Read more
[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...
Reproduction Steps: 1. Open "StackTraceTest" project 2. Open build settings 3. Set "Run in Xcode as" to "Release" 4. Build and deplo... Read more
Bake Visibility job failure
To reproduce: 1. Open attached project; 2. Open "E1M1-Tutorial10" scene; 3. Bake lights. Expected result: Editor doesn't freeze whe... Read more
Private variables look like they're editable when using the debug inspec...
1. Create a private variable in script 2. Open debug inspector 3. Mouse over the variable Notice that the arrows to the side icon ap... Read more
[Regression] OnMouseDown does not react to touch input
How to reproduce: 1. Open user provided project 2. Build and run on device 3. Start the game 4. Click on the cactus in the top left ... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application... Read more
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce: 1. Open the attached project (Test Project) 2. Open the Assets/SceneTest.unity scene 3. Switch to Game Window 4.... Read more
NullReferenceException after dragging windows to second display
Steps to reproduce: 1. Create a project 2. Drag a window to second display (repeat until there is error) 4. Observe the error messag... Read more
Services window does not redraw itself when unity editor is being resized
Steps to reproduce: 1. Open attached project or create a new one 2. Open services window in the editor (Window->Services) 3. Resize ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException