Search Issue Tracker
Fixed in 2018.2.X
Votes
3
Found in
5.5.0f3
Issue ID
861457
Regression
No
Errors in Console window when painting a procedurally generated terrain
Steps to reproduce:
1. Open the attached project (GetPixel32Failed.zip)
2. Open the Assets/TestScene.unity scene
3. Switch platform to WebGL
4. You should notice to the above two errors in the console when loading the scene:
GetPixels32 failed: insufficent pixel buffer size (4), must be at least 4 x 4
Failed to get pixels of splat texture
5. Begin painting any of the textures on the terrain in the scene
6. Note the two errors listed above in the console repeated multiple time
Expected result: Painting terrain without errors
Actual result: Console printing error messages
Note:
These error messages only appear when the platform is set to WebGL.
Reproduced with: 5.3.6p8, 5.4.3p4, 5.5.0f3, 5.5.0p2, 5.6.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
kswiat
Sep 26, 2018 07:39
To solve problem you must in each texture which you use in terrain check Read/Write enable and turn off compression.
LangTao92
Apr 24, 2018 09:38
How to solve this problem?I have take this problem in Window platform project