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Fixed in 5.5.2



Found in


Issue ID




[UnityWebRequest] Proxies such as Charles and Fiddler don't show UnityWebRequest requests



Can't view/debug UnityWebRequest HTTP requests because proxies (Fiddler/Charles) can't show the trafic. This does work when using WWW instead however.

To repro:
1) Open attached project
2) Go to Main scene and Test GameObject in hierarchy
3) Set request type to WWW in inspector
4) Run and see HTTP request show in Charles or Fiddler
5) Stop playmode
6) Set request type to UnityWebRequest
7) Run again and see no HTTP request in Charles or Fiddler

Reproduced: 5.4.2p4, 5.5.0f3 Mac and 5.4.0f3 Windows

Comments (1)

  1. dan-kroymann

    Jan 11, 2017 18:36

    While researching this issue, I realized that this could potentially mean that if a user's computer is behind a network where a proxy server has to be manually configured, then UnityWebRequests (which currently seem to ignore the system's default proxy) will not work. Could someone from Unity confirm/deny this?

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