Search Issue Tracker
Fixed in 5.5.2
Votes
4
Found in
5.4.2p4
Issue ID
861828
Regression
No
[UnityWebRequest] Proxies such as Charles and Fiddler don't show UnityWebRequest requests
Can't view/debug UnityWebRequest HTTP requests because proxies (Fiddler/Charles) can't show the trafic. This does work when using WWW instead however.
To repro:
1) Open attached project
2) Go to Main scene and Test GameObject in hierarchy
3) Set request type to WWW in inspector
4) Run and see HTTP request show in Charles or Fiddler
5) Stop playmode
6) Set request type to UnityWebRequest
7) Run again and see no HTTP request in Charles or Fiddler
Reproduced: 5.4.2p4, 5.5.0f3 Mac and 5.4.0f3 Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D
- OnAudioFilterRead not working as expected for generator scripts
- Construct matrix block disappears, and other bugs and exceptions related to it show when opening/running project
- New browser tab is not created when trying to open Package Manager hyperlinks by holding the Ctrl key and pressing the left mouse button
- [Mobile] NavigationSubmitEvent is not being triggered when the submit button is pressed on a mobile keyboard
dan-kroymann
Jan 11, 2017 18:36
While researching this issue, I realized that this could potentially mean that if a user's computer is behind a network where a proxy server has to be manually configured, then UnityWebRequests (which currently seem to ignore the system's default proxy) will not work. Could someone from Unity confirm/deny this?