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[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project.2. If it's not already previewing, select Pulse Effect in the hierarchy to mak... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce:1. Download repro.zip2. Open "sss" scene3. Enter play mode4. Unity crashes when two game objects collide Result: Un... Read more
A crash on (mono-2.0-bdwgc) common_call_trampoline after loading in-game...
How to reproduce:1. Open the attached project2. Open the "GameScene" scene3. Disable the "GameSettings" game object4. Enter Play mod... Read more
[Android] Build fails, when texture is attached to only one layer in ada...
How to reproduce:1. Open the attached project2. Go to Player Settings and expand Icon section3. Notice that under Adaptive Icons onl... Read more
[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce:1. Download attached project file and open "GridColliderTest" Scene2. Open Tile Palette window and select tile with... Read more
[WWW][iOS] WWW.texture takes up more memory in Unity 2017 compared to 5.6
Steps to reproduce:1. Download the projects for 5.6 and 2017 versions2. Build each of them and deploy to an iOS device (developer mo... Read more
System.ValueTuple throwing exceptions on built Player that has Mono set ...
How to reproduce:1. Open users attached project and "main" scene2. Press one of the "Execute" buttons, notice that System.ValueTuple... Read more
Panels can be dragged under Windows Taskbar when Unity is not fully maxi...
1. Open Unity2. Make sure Unity is not fully maximized3. Undock any panel, drag it around in various combinations with releasing, cl... Read more
NullReferenceException thrown when calling EditorApplication.SaveOpenSce...
Steps to reproduce: 1. Open attached project "970700.zip"2. In the 'Untitled' scene, create a new GameObject in the Hierarchy3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used