Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
857978
Regression
No
[Android] Java classes are missing from .apk when building using Gradle with custom gradle template
STR:
0. Substitute gradle mainTemplate with one provided by user at..\Editor\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleTemplates\mainTemplate.gradle
1. Open empty project in Unity
2. Build it with Internal builder and with gradle builder
3. Extract from both apks dex files
4. Convert these dexs to jars
5. Examine jars with Java Decompiler and see that in case of gradle build dex some classes in com.unity3d.player are missed
This happened bcs of incorrect ProGuard in Unity:
-keep class bitter.jnibridge.* { *; }
-keep class com.unity3d.* { *; }
-keep class org.fmod.* { *; }
It should be (notice the difference in com.unity3d.player):
-keep class bitter.jnibridge.* { *; }
-keep class com.unity3d.*player*.* { *; }
-keep class org.fmod.* { *; }
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment