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Profile Analyzer - Total time for multiselection of frames is displayed ...
How to reproduce: 1. Create a new Unity project 2. Import the Profile Analyzer package 3. Capture and pull some data from the Unity ... Read more
Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...
Reproduction steps: 1. Open the attached project ("1228835.zip") 2. Open the "School" Scene 3. Enter Play mode or select "Main Camer... Read more
100% crash when baking with Enlighten on a system with more than 64 threads
Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce: O... Read more
[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more
Self-intersecting unwrap produced when generating lightmap UVs
Get self-intersecting UVs on model generating lightmap UVs Scene is here: https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOg... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce: 1. Open attached project (1223809.zip) 2. Enter Play Mode 3. Observe the sprites in the Game window Expected resu... Read more
[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
[SRP Batcher] Objects with changed texture are batched incorrectly when ...
How to reproduce: 1. Open SampleScene from the attached project 2. Start Play mode 3. In Game window look around using mouse 4. Insp... Read more
action map gets lost on play when prefab is highlighted in inspector
-e: when you have the player prefab highlighted in the inspector and then start the scene the action map reference vanishes from the... Read more
[Vulkan] SSS not working correctly on Vulkan
Versions tested: 2020.1.0b2 + 8.0.1 Steps to reproduce: 1) Open attached project, BrokenSSS scene 2) In Player settings switch to V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph