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0
votes
Fixed

[Shuriken] Particles get stuck in a short loop when reflected in a refle...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ha... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

0
votes
Fixed

Selecting children on a game object changes the current animation selection

Animation Window

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Jan 18, 2016

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Version/s: 5.4.0b2

Create a simple hierarchy of game objects as follows:Empty Game Object-> Cube-> Sphere Create an animation on the empty game o... Read more

0
votes
Fixed

[Shuriken] Radius scale of Trigger appears to have no effect on the Part...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps:1. Open the Bug_RadiusScale scene from the ... Read more

0
votes
Fixed

[Shuriken] Trigger death does not spawn death SubEmitter

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene from ... Read more

0
votes
Fixed

Error on import

Animation

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Jan 18, 2016

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Version/s:

Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour construc... Read more

0
votes
Fixed

After Moving Component Up or Down scene is not marked as Dirty

Inspector Functionality

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Jan 18, 2016

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Version/s: 5.4.0b2

To reproduce the issue follow the steps:1. Create a GameObject and attach a couple of components2. Notice that the scene is dirty (d... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...

Visual Effects - Legacy

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more

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