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[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro: --build and run attached scene (just... Read more
isLocalPlayer returns false in OnClientEnterLobby() unless waiting for o...
Steps to reproduce: - open the project - open lobby scene - start the game - click the "CREATE" button. look in the console how a... Read more
[tvOS] tvOS target missing in '5.2/appletv'
There is no tvOS target available in build settings (iOS module is available). Doesn't matter whether iOS playback engine is instal... Read more
[iOS] AudioSource no longer works after receiving a call
To Reproduce: 1. Deploy attached project select scene Audio types. 2. Call from another device (tested with facetime, not cellular)... Read more
[IL2CPP] TextArea not working
-e: see title, works in 5.2.1 -repro: --build and run attached project --NOTICE TextArea isn't displayed in the scene Read more
Orientation bug on windows phone/store
WSA and UWP generated project manifests don't respect allowed rotations, set in Unity player settings. Fixed in 5.2.3 version and 5... Read more
Artifacts appear when sliding custom fill texture
Repro steps: 1) Open the project and scene Clipboard Test 2) Play and notice a sketched Slider below Power label (Clipboard -> TankM... Read more
[API] add API to set Sun in Environment Lighting and manual setting does...
Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject cannot be resized with Scale Tool when axis scale is 0
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list