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Unity crashes on loading this project when using Intel HD Graphics GPU
update: doesn't reproduce since 2017.3.0f1 Reproduces on 5.3.3p2 and 5.4.0b8 on Windows 7 64b This project crashes on loading only w... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
[Windows] Exception thrown by Mono.Security.Protocol.Tls.SslStreamBase.E...
Reproduction steps: 1. Open attached "New Unity Project 30" Unity project.2. Open and play the "Frontend/Scenes/bank" scene.3. Check... Read more
[Video] Movietexture, playing video crashes PC and Mac OS X(x86_64 and U...
Reproduced with OS X 10.10.5 Also selecting OpneGL in player settings crashes or makes it flicker on windows standalone.Reproduction... Read more
[UWP][WSA] RunInBackground doesn't work on UWP, WSA
Steps to reproduce:1. Open the attached project(reproEdited.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK... Read more
Build Settings switch to Web Player after building AssetBundle
How to reproduce:1. Open the attached project2. Switch platform to standalone3. Build AssetBundle (Assets->BuildAssetBundles)4. N... Read more
[Shaders][Mac] Editing Generated Textures Tilling under Shader component...
Steps to reproduce: (MB Pro (OSX 10.10.5))1) Open users submitted project and proceed to scene "Test case".2) Select "Quad" object a... Read more
[Transform] Rotation value changes on play mode a little bit
Repro steps:1) Create a new scene2) Create a cube3) Set cube's X rotation to 1804) Play and notice the value changes by les than 0,5... Read more
[iOS] Application crashed on CreateMaterial if UI shaders are deleted fr...
1. Create new project2. Open Graphics settings3. Set Always Included Shaders size to 04. Build to iOS5. Application will crash Read more
[AnimationMirroring] Animation Mirroring with Bones is Broken
To reproduce:1. Open attached project2. Play mirrorbug scene3. Observe the ball and note that in the mirrored version the ball doesn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS