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0
votes
Fixed

[Win Store Apps] Underscore character is not supported on Win Store Apps

Windows Store Apps

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Sep 04, 2013

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Version/s: 4.3.0b1

[Win Store Apps] Underscore character is not supported on Win Store Apps. Repro steps: 1. Open project "underscore_bug"; 2. Build a... Read more

0
votes
Fixed

.mod file preview looks glitchy

Audio

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Sep 04, 2013

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Version/s: 4.3.0b1

Regression from 4.2.1f4 (4d30acc925c2) - the preview icon used to be a plain gray square Read more

0
votes
Postponed

4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX

Editor - Other

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Sep 04, 2013

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Version/s:

Operating System: OSX 10.8.4 Version: Unity pro 4.3b1 Steps to duplicate: 1. Open Unity in OSX 2. Create a new project (parameters... Read more

0
votes
Fixed

The Console Tab is spammed with "Shader wants normals" when using 3d text

Shaders

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Sep 04, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open project TestBugReport 2. Open scene TimeText 3. Double click "Text" in hierarchy to focus on it in scene view ... Read more

0
votes
Fixed

If you have static objects with a null material you get nullrefs when hi...

Graphics - General

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Sep 04, 2013

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Version/s: 4.3.0b1

Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity 2 Hit play Read more

0
votes
Postponed

Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...

IMGUI

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Sep 04, 2013

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Version/s: 4.3.0b1

EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently acti... Read more

0
votes
Fixed

Snap To Grid doesn't work with sprites

2D

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Sep 04, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - create a new project - create a cube - hold ctrl and move it around and notice that it behaves according to ... Read more

0
votes
Fixed

The tooltip for Mecanim animation events show up behind the Revert/Apply...

Animation

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Sep 03, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the Adam character - select Adam@Idle and expand the Events - add a new event - drag it on the time... Read more

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