Search Issue Tracker
Fixed in 5.1.1
Votes
0
Found in
5.1.0f2
Issue ID
702042
Regression
No
Editor setting "Virtual Reality Supported" effects Standalone build settings
To reproduce:
1.Open attached project.
2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.
3.Try to build project for standalone.
4.Run standalone build, notice that without any additional command line arguments VR works from the start.
5.Inside Unity editor, disable "Virtual Reality Supported".
6.Run standalone build which was created in step 3, notice that VR is disabled, adding command line arguments for VR fixes this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Add comment