Search Issue Tracker
Fixed in 5.0.3
Votes
0
Found in
5.1.0f2
Issue ID
701873
Regression
Yes
Resources.Load() works much slower on project built with Unity 5 compared to Unity 4
Repro steps:
1) Download both .apk files and transfer/install them to device
2) Run the version built with Unity4 - BUG_ResourcesLoad4 and notice how fast the scene loads and how short Unity Splashscreen is displayed
3) Run the version built with Unity5 - BUG_ResourcesLoad5 and notice how slow the scene loads and that Unity Splashscreen is displayed ~3 seconds longer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Add comment