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Fixed

Fixed in 2020.3.37f1, 2021.3.7f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1

Votes

0

Found in

2020.3.35f1

2021.3.4f1

2022.1.2f1

2022.2.0a13

2023.1.0a1

Issue ID

UUM-1671

Regression

Yes

Instantiating Tilemap that has Rule Tile with "Default GameObject" set, creates extra copy of GameObject at (0,0,0) in builds

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Reproduction steps:
1. Open "RuleTileTest" project
2. Open the "SampleScene" scene
3. Go to File -> Build and Run
4. Press on the "SpawnTileMap" button

Expected result: One white circle appeared
Actual result: Two white circles appeared

Reproducible with: 2020.3.25f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.24f1

Reproduced on: Windows 10

  1. Resolution Note (fix version 2023.1.0a1):

    Fix for this issue will be available on Unity 2023.1.0a1 and above

  2. Resolution Note (fix version 2022.2.0a18):

    Fix for this issue will be available on Unity 2022.2.0a18 and above

  3. Resolution Note (fix version 2022.1.7f1):

    Fix for this issue will be available on Unity 2022.1.7f1 and above

  4. Resolution Note (fix version 2021.3.7f1):

    Fix for this issue will be available on Unity 2021.3.7f1 and above

  5. Resolution Note (fix version 2020.3.37f1):

    Fix for this backport will be available on Unity 2020.3.37f1 and above

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