Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.11.2
Issue ID
ISXB-148
Regression
No
[Mobile][Input System] On-screen buttons only work on specific devices
Reproduction steps:
1. Open project "DownDrill.zip"
2. Open Scene "DownDrillMain"
3. Build and Run on Android
4. Press on any Button in the Player
Expected result: The Player GameObject reacts to any button pressed in the Build
Actual result: Nothing happens
Reproducible with: 1.0.0, 1.1.0-preview.3, 1.8.2 (2019.4.25f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15, 2022.3.52f1), 1.11.2 (2021.3.45f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4)
Testing Environment: Windows 11
Reproducible on:
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)
Google Pixel 6a (Android 14)
Not reproducible on:
Standalone Windows 10 or when using the Input Manager
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Note: The Buttons in the Player appear to register Touch Input, however the logic behind it is not working, in Play Mode everything works as expected however in the Player it does not do anything and the only thing visible is that the Button turns grey for a second to signify that the Button was pressed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
There are no fixes planned for this Bug