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Won't Fix

Votes

0

Found in

2022.1.0a16

2022.2.0a10

Issue ID

UUM-2558

Regression

Yes

[Win11] Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffers when running a compute shader with Int64BufferAtomics

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How to reproduce:
1. Open the attached project "Int64BufferAtomics.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode

Reproducible with: 2022.1.0a16, 2022.1.0b16, 2022.2.0a10
Not reproducible with: 2019.4.37f1, 2021.3.0f1, 2022.1.0a15

First lines of the stack trace:
0x00007FF7F4175775 (Unity) GfxDeviceD3D12Base::UpdateComputeConstantBuffers
0x00007FF7F5765272 (Unity) GfxDeviceWorker::RunCommand
0x00007FF7F576ABAD (Unity) GfxDeviceWorker::RunExt
0x00007FF7F576ACC8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF7F3E167D7 (Unity) Thread::RunThreadWrapper
0x00007FFE20D854E0 (KERNEL32) BaseThreadInitThunk
0x00007FFE22BA485B (ntdll) RtlUserThreadStart

Note:
1. Only reproducible with Windows11
2. DirectX 12 is needed for the script to run

  1. Resolution Note:

    There are no fixes planned for this Bug

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