Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
841322
Regression
Yes
CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatchResponse is no longer accessible
Reproduction steps:
1. Create new project
2. Create C# script
3. Include UnityEngine.Networking.Match library
4. Try create new instances of CreateMatchRequest, CreateMatchResponse, ListMatchResponse or JoinMatchResponse in Start method
Expected result: Instances can be created (No errors)
Actual result: Classes cannot be accessed due to its protecion level
This used to work before 5.4 release. Now the match making approach is changed and users cannot use the old approach.
Reproduced on: Unity 5.4.1f1, 5.4.2f1
Not reproduced on: Unity 5.25f1, 5.3.3f1
The documentation should also be updated to use new approach:
https://docs.unity3d.com/ScriptReference/Networking.Match.NetworkMatch.html
The example in this documentation currently does not compile
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment