Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
841322
Regression
Yes
CreateMatchRequest, CreateMatchResponse, ListMatchResponse and JoinMatchResponse is no longer accessible
Reproduction steps:
1. Create new project
2. Create C# script
3. Include UnityEngine.Networking.Match library
4. Try create new instances of CreateMatchRequest, CreateMatchResponse, ListMatchResponse or JoinMatchResponse in Start method
Expected result: Instances can be created (No errors)
Actual result: Classes cannot be accessed due to its protecion level
This used to work before 5.4 release. Now the match making approach is changed and users cannot use the old approach.
Reproduced on: Unity 5.4.1f1, 5.4.2f1
Not reproduced on: Unity 5.25f1, 5.3.3f1
The documentation should also be updated to use new approach:
https://docs.unity3d.com/ScriptReference/Networking.Match.NetworkMatch.html
The example in this documentation currently does not compile
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment