Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b3
Issue ID
989718
Regression
Yes
[XR][Android] Directional Light shadows don't appear in the right eye view with Single Pass rendering
Device: Pixel 2
SDK: Cardboard
API: GLES3
Rendering: Single Pass
Shadows cast by directional light don't render at all in the right eye when the rendering is set to Single Pass. Occurs with both baked and realtime lighting
Steps to repro:
1) Build the attached project with the settings specified above (or create a new scene with a directional light)
2) Run on Android
3) Observe that the shadows do not appear in the right eye
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Unity's support for Cardboard has been deprecated in our 2019.3 release and will be removed in a future release. As such, we're deprioritizing our support of Cardboard, and won't be actively fixing issues related to the platform.
This issue is being marked as Won't Fix. If that resolution isn't appropriate, please reopen the issue and let us know the issue's impact for you.