Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
989529
Regression
No
MonoBehaviours with identical names but different Namespaces attached to the same object cannot be referenced in Inspector
Steps to reproduce:
1. Open attached “ReferenceTest.zip” Unity project
2. Open “Main” scene
3. Select “References” object in Hierarchy
4. Drag “GameObject” object from Hierarchy onto both “Test 1” and “Test 2” script references in Inspector
Expected results:
Both scripts are successfully referenced
Actual results:
One of the scripts cannot be referenced
Reproduced in: 2018.2.0a1, 2018.1.0b4, 2017.3.0p3, 2017.2.1p2, 2017.1.3f1, 2017.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.