Search Issue Tracker
Duplicate
Votes
2
Found in [Package]
4.10.0
Issue ID
1141793
Regression
No
[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3
To reproduce:
1. Open the user's attached project
2. Select OpenGLES3 as preferred Graphics API for Android
3. Build and run
Expected: The scene appears lit just as it is in the Editor
Actual: The scene is much darker than the editor
Reprdocued with: 2018.3.13f1(4.10.0), 2019.1.0f2 (5.7.2), 2019.2.0a12 (6.5.3)
LWRP package version is in the brackets
Tested and reproduced with these devices:
VLNQA00117 Google Pixel 2 8.0.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 FA7A31A08664
VLNQA00138 Huawei P20 Pro 8.1.0 HiSilicon Kirin 970 Mali-G72 OpenGL ES 3.2 WCR0218331000896
VLNQA00005 Samsung Galaxy S7 7.0 Snapdragon 820 MSM8996 Adreno (TM) 530 OpenGL ES 3.2 533c0b26
VLNQA00021 Samsung Galaxy S7 7.0 Exynos 8 Octa 8890 Mali-T880 OpenGL ES 3.2 9885f650575231304f
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Abruzzi
Jul 11, 2019 13:24
Problem still here 2019.3.0a8 LWRP 6.9.0! If anyone know where is original issue please share. Thanks
onurerler
May 03, 2019 05:46
we encountered this issue only on unity 2019.1.0f2.