Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a3
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1146794
Regression
Yes
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will be enabled by default. It should be disabled by default.
1. Open Unity
2. Create a new project with any template
3. Go to Edit > Project Settings > Player > Other Settings
4. Inspect the Clamp Blendshapes option
Expected Result:
Clamp Blendshapes is turned off by defaul.
Actual Resutl:
Clamp Blendshapes is turned on by default.
Tested on Windows.
Occurs on 2019.3.0a1, 2019.2.0a1, 2019.1.0a3
Does not occur on 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
This is a duplicate of issue #1148638