Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a3
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1146794
Regression
Yes
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will be enabled by default. It should be disabled by default.
1. Open Unity
2. Create a new project with any template
3. Go to Edit > Project Settings > Player > Other Settings
4. Inspect the Clamp Blendshapes option
Expected Result:
Clamp Blendshapes is turned off by defaul.
Actual Resutl:
Clamp Blendshapes is turned on by default.
Tested on Windows.
Occurs on 2019.3.0a1, 2019.2.0a1, 2019.1.0a3
Does not occur on 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1148638