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0
votes
Fixed

[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...

Physics2D

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Jan 14, 2016

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Version/s: 5.4.0b2

Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene- ... Read more

0
votes
Fixed

[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...

IL2CPP

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Jan 14, 2016

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Version/s: 5.2.3p1

Steps to reproduce: 1. Open attached project2. Build the scene to iOS with IL2CPP scripting backend3. Build the generated Xcode proj... Read more

0
votes
By Design

[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...

Android

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Jan 14, 2016

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Version/s: 5.3.1p1

Reproduction steps:1) Open project attached in the edit, and proceed to "main" scene.2) Open SpritePacker window, pack, build and pl... Read more

0
votes
Fixed

[Standalone] UI Image flickers in the splashscreen while loading another...

UI

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Jan 14, 2016

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Version/s: 5.3.1p1

How to reproduce:1. Open the attached project2. Build the project for Standalone target3. Run it and notice that at some point while... Read more

0
votes
Fixed

[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6

OpenGL

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Jan 13, 2016

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Version/s: 5.3.1f1

Using compute shader with Samsung s6 results in crash Project Steps:1. Build & Run Android support2. Crash Read more

0
votes
Fixed

[Android] Large FOV results in shadow artifacts

Android

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Jan 13, 2016

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Version/s: 5.3.1f1

2. How we can reproduce it using the example you attachedProblem1.- Increase the FOV to 100 on the main camera- Build targetting and... Read more

0
votes
Fixed

Trying to bake a reflection probe throws error instead of asking to save...

Global Illumination

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Jan 13, 2016

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Version/s: 5.4.0b2

How to reproduce: 1. Open a new project2. Open Lighting window and disable automatic Baking3. Create some Primitives in the scene4. ... Read more

7
votes
Fixed

[Android] Unity Crashes when OnAudioFilterRead() is running

Android

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Jan 13, 2016

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Version/s: 5.2.1p3

Unity crashes on some Android devices, showing Fatal Signal x error while having the OnAudioFilterRead() function run while the musi... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

1
votes
Won't Fix

[Android] Game crashed and process exited due to signal(11)

Android

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Jan 13, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1) Download attached project 'LudusEdu.zip' and open in Unity2) Build and run project on a device3) In game, Cli... Read more

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