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[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more
[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...
Steps to reproduce: 1. Create new project2. Create empty game object and add 3 child object to it3. Expand this hierarchy4. Select l... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip)2. Open scene 'level1-1'3. Go to Window/Lighting and click 'Build' to... Read more
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip"2. Open scene "Scene_9_Light_test"3. Open Lighting tab and build lights4. B... Read more
[AW] InvalidOperationException error creating clip
Repro:Create CubeCreate clip in animation window... error InvalidOperationException: Operation is not valid due to the current state... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over t... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime)2. Open any script in the project3. Put a space anywhere in the script a... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera