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[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...
Reproduction steps without project: 1. Create a new project 2. Create a Bark Material and choose a texture for it 3. Assign this bar... Read more
Mecanim Transitions animate differently in 5.2 than in 5.1
To reproduce: 1. Open the project with 5.2 or 5.3 2. Open the scene "main" 3. Press "play" Notice that the "arm" rotates countercloc... Read more
[UWP] Universal 10 D3D fails to launch using "Build and run" from editor
Reproducible on 5.2; Repro steps: 1. create an empty project; 2. build and run to Universal 10 D3D; Error from the console: Exce... Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more
Object lighting preview is empty for meshes with no normals
To reproduce: 1. Open "Updated repro" 2. Open scene 1 3. Bake ligthmaps 4. Select Lighting > Object for "refinery no_normals" object... Read more
"Screen position out of view frustum" when opening project w/ 2D camera
Steps to reproduce: 1. Create new empty 2D project 2. Save a scene and close unity 3. Reopen the project and observe the error in co... Read more
[UWP] Different UWP capabilities cause errors in Package.appxmanifest
Reproducible on 5.2, 5.3; Building to UWP and selecting capabilities from editor, generates Package.appxmanifest with errors. Obs... Read more
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more
Loading asset bundles in the editor does not work
To reproduce: 1. Open attached project 2. In menu select Wooga -> Test -> LoadAssetBundles 3. Loading asset bundles in the editor d... Read more
[InputField] Image renders on InputField and makes it unselectable
Repro steps: 1) Open the project and TestScene 2) Run and try to click on text - notice it is impossible 3) Select Canvas -> ImagePo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL