Search Issue Tracker
Lightmaps have black speckles in forward linear Scene and Game views
Geometry in the Scene view and Game view is speckled with black pixel artifacts when Enlighten lightmaps are used with linear color ... Read more
WebGL virtual function bug, different outputs in editor and WebGL
To reproduce this issue: 1. Open the attached project 2. Open 'TestWebGL' scene 3. Press play 4. Notice 'Class B' being printed in ... Read more
ContentSizeFitter shows misleading warning about being child of layout e...
To reproduce: 1. Open attached project 2. Open default scene 3. Select Text (ProblemPanel1 -> Text) 4. Notice that Ignore Layout is... Read more
Warning message is displayed on Content Size Fitter even if Horizontal L...
To reproduce: 1. Open attached project 2. Open Default scene 3. Select Panel game object 4. Notice that Horizontal Layout Group comp... Read more
Using an Image's localScale to resize while creating a marquee drag sele...
To reproduce: - Open attached project - Open the TestScene Scene. - Have the Game and Scene tabs open next to each other. Put the S... Read more
Null Ref Exception with Input Field when playing scene
To reproduce: 1. Create new project 2. Add Text object to scene 3. Add Input Field component to object 4. Press play 5. Notice that... Read more
AOT fails if Resources.LoadAsync<T>() is used
AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more
Various image effects don't work in WebGL
-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro: --import attach... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
AudioSource.clip.samples value is equal to -1 after playing the clip (iOS)
To Reproduce: 1. Open the attached project and build it to iOS. Run, you should see MainSource.clip.samples value outputted every U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object