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0
votes
Fixed

[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...

Camera

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Dec 10, 2015

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Version/s: 5.2.2p2

Update:An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTexture... Read more

1
votes
Fixed

[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...

Project Browser/Hierarchy

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Create new project2. Create empty game object and add 3 child object to it3. Expand this hierarchy4. Select l... Read more

0
votes
Fixed

extra work caused by List.RemoveAt in ChannelBuffer

Networking

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Dec 10, 2015

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Version/s:

ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more

0
votes
Fixed

[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices

iOS

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (lightmap_bug.zip)2. Open scene 'level1-1'3. Go to Window/Lighting and click 'Build' to... Read more

3
votes
Fixed

"GI output for inputsystem is missing" error when building level. Missin...

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open project "MixedLightGIBug.zip"2. Open scene "Scene_9_Light_test"3. Open Lighting tab and build lights4. B... Read more

0
votes
Fixed

[AW] InvalidOperationException error creating clip

Animation Window

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Dec 10, 2015

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Version/s:

Repro:Create CubeCreate clip in animation window... error InvalidOperationException: Operation is not valid due to the current state... Read more

0
votes
Fixed

[AW] Inconsistent Inspector update

Animation Window

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Dec 10, 2015

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Version/s:

The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over t... Read more

0
votes
Postponed

Unity takes an extended amount of time to recompile after editing a script

Scripting

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Dec 10, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open attached project (longCompileTime)2. Open any script in the project3. Put a space anywhere in the script a... Read more

0
votes
Fixed

[DX12] Teleporter Demo player crashes in DX12

DirectX

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Dec 10, 2015

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Version/s: 5.3.0f4

Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more

1
votes
Fixed

2D Trigger bit working on 5.3

Physics2D

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Dec 10, 2015

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Version/s: 5.3.0f4

Read more

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