Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.1.1f1
Issue ID
720683
Regression
No
[SphereCast] Collider isn't detected when sphere cast is created in certain coordinates
Steps to reproduce:
1. Open attached project
2. Attach testPhysics.cs to any object in hierarchy
3. Run scene
4. In console, notice that sphere cast doesn't always detect the cube although it should
Workaround: this bug might occur due to some rounding issue, so using sphere cast coordinates with greater (or no) error fixes this issue (e.g. occurs when one of the SphereCast coordinates is 8.000084 but not when it's 8.00084)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment