Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.1.1f1
Issue ID
720683
Regression
No
[SphereCast] Collider isn't detected when sphere cast is created in certain coordinates
Steps to reproduce:
1. Open attached project
2. Attach testPhysics.cs to any object in hierarchy
3. Run scene
4. In console, notice that sphere cast doesn't always detect the cube although it should
Workaround: this bug might occur due to some rounding issue, so using sphere cast coordinates with greater (or no) error fixes this issue (e.g. occurs when one of the SphereCast coordinates is 8.000084 but not when it's 8.00084)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Add comment